Just as we are learning how to adjust to our new limitations and toolkits, so are they. One parting thought: until Legion releases expect tanks to sometimes feel a bit squishy. That should help at least a little bit with navigating through the new healing world in front of us. It should be reserved for use on tanks for increased health and the chance to resurrect should they die. Ancestral Protection Totem is also a major cooldown at 5 minutes. I recommend using it in the same manner as HTT and SLT for large group damage spikes. Ascendance falls into the major cooldown category. Keeping this in melee and on the tank every minute can greatly improve group survivability. Earthen Shield Totem is a minor cooldown that allows damage mitigation every minute. There are also several talent options available in this category. The ability to place SLT at range helps us in this regard. The damage reduction from the spell can be used in place of a true tank cooldown as necessary. While HTT affects a pretty substantial range, SLT requires players to be standing close. HTT and SLT are 3 minute cooldowns and should be used during heavy periods of damage. Healing Tide Totem, Spirit Link Totem, and Heroism / Bloodlust. These are just general rules of thumb, but at least give you an idea.įor cooldowns, at least right now, we only have access to a few. Stack Chain Heal and Healing Rain when your group is standing near enough each other to be affected by Healing Rain. Tank healing in dungeons may require us to lean on this spell between tank cooldowns. It should be reserved for periods of large single target damage. General single target healing, HW is fine albeit slow while Healing Surge is fast but expensive mana wise. Healing Wave, Healing Surge, and Chain Heal should be used according to need. The amount of healing this does is surprising, and has proven to be quite useful. If we chose the talent Cloudburst Totem, this should be used on cooldown. Healing Rain should be used whenever you can target multiple group members. Healing Stream Totem should be used on cooldown. Using Echo of the Elements gives us two charges of HST, which we can then chain together after one expires. If you have Echo of the Elements, endeavor to have both charges consumed if you can. Riptide should be cast whenever it is not on cooldown. Luckily for us, after the recent patch, spell priority is relatively simple. Take time and get used to this now if you can. While not required, I have found that weaving in the occasional lightning bolt or damaging spell is far more fun than doing nothing while waiting on mana. They’re cheap enough that we can cast them and still make a net profit on mana when we weave all three together. Lightning Bolt is free, and Flame Shock as well as Lava Burst are relatively cheap. There are already a number of them in the game that you can pick up.Īnother option is to weave in damaging spells. Items or abilities that reduce spell cost will also be highly prized for healers. This may cause us to favor crit a bit more in the future. Resurgence is a passive that regenerates a percentage of our max mana whenever certain healing spells crit: 1% from Healing Wave 0.6% from Healing Surge, Unleash Life, and Riptide and 0.25% from Chain Heal. Mana potions will still be available for use, with new versions in Legion. Along with this change there will be other mechanics in place to ensure we can get access to mana when we need it. With the static value, we know what to expect and can pace our healing efficiently. We no longer have to worry about getting a specific drop or crafted item in order to heal. While at first glance this may seem like a bad thing, honestly it’s for the better. One of the first things you noticed after the patch drop, I’m sure, is that spirit as a stat is gone. We now have a flat value of mana regenerated every 5 seconds, or Mp5, based on our maximum mana. We get 4.0% of our max mana: currently 6,400 Mp5. Tanks are taking more damage, our talents and abilities have been reworked, and stats on our gear have changed.īut while we’re waiting for Legion, we can start to get some practice in with spell priority and how DPS rotations will work in to actively healing. I figured I would talk about a couple of items I keep getting questions about: mana regeneration and spell priority. Before Legion comes, we’re working without one of our biggest tools: our Artifact weapon. Healing as a Restoration Shaman - or anything else - in World of Warcaft after the most recent patch can be a bit daunting.
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